20 years ago, on September 9, 1999, sales of the Sega Dreamcast game console began in the United States. Despite the fact that the prefix “did not enter,” it became the forerunner of almost all game consoles of the future. Dreamcast can be called a qualitative development of gaming devices, rather than a regular modification, a slight improvement on what existed before it. The console had a network interface, it could connect to the network via a modem, it had additional modules that expand the functionality of the console. She even worked with Windows. On the anniversary day for Dreamcast, it’s worth remembering what it was. As for the hardware stuffing, Sega decided to abandon the custom hardware, which, for example, was installed in Sega Saturn. Instead, the console was assembled from standard components, which reduced the cost of the device, on the one hand, and allowed developers to quickly develop games for the console – on the other. In addition, Sega worked with the Windows CE platform. Microsoft followed a similar path, which in the future installed Windows 2000 for Xbox and Windows 10 for Xbox One. For the first time, Dreamcast used components that could be found on any desktop PC. The same Microsoft corporation repeated this path by developing the Xbox, a console that, in general, was not too different from a regular PC, with its Pentium III processor and NVIDIA NV2A graphics adapter. True, then custom processors and graphics systems reappeared. But on the other hand, most of the hardware platform of modern consoles is, in fact, computer hardware. Nintendo did just the same – the modern Switch uses a system based on the NVIDIA Tegra X1 chip. In addition, Dreamcast had a built-in 56k modem that allowed you to play online, for example, in Phantasy Star Online. Not all games supported this function, but those that supported provided gamers with many hours of pleasure, it was an experience that could not be obtained from any of the previous generation consoles. A little later, Microsoft made the network function of its Xbox console key, unlike, for example, Sony with its PS2. Generally speaking, Dreamcast can be called Xbox 0.5, since the console had a large number of innovations that were further developed in other consoles. Another plus is the accessory for the controller, VMU, which became the forerunner of the Wii U concept. It was also the prefix that first supported the capacious storage media, 1.2 GB GD-ROM. Image quality using appropriate cables is 480p. This is not HD, but close to that, and after all the first HDTV appeared somewhere in 2005, six years after the release of Dreamcast. In general, Dreamcast turned out to be a prefix of the future, which, unfortunately, did not become a bestseller, but allowed to see the light of a large number of cool consoles in the future.
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